[COLOR=#000000][COLOR=#007700]var [/COLOR][COLOR=#0000BB]tl [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]this[/COLOR][COLOR=#007700];
var [/COLOR][COLOR=#0000BB]i [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]0[/COLOR][COLOR=#007700];
var [/COLOR][COLOR=#0000BB]anz [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]10[/COLOR][COLOR=#007700];
var [/COLOR][COLOR=#0000BB]bildpause [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]2[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]createEmptyMovieClip[/COLOR][COLOR=#007700]([/COLOR][COLOR=#DD0000]"watcher"[/COLOR][COLOR=#007700], [/COLOR][COLOR=#0000BB]0[/COLOR][COLOR=#007700]);
[/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]createEmptyMovieClip[/COLOR][COLOR=#007700]([/COLOR][COLOR=#DD0000]"loader1"[/COLOR][COLOR=#007700], [/COLOR][COLOR=#0000BB]1[/COLOR][COLOR=#007700]);
[/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]createEmptyMovieClip[/COLOR][COLOR=#007700]([/COLOR][COLOR=#DD0000]"loader2"[/COLOR][COLOR=#007700], [/COLOR][COLOR=#0000BB]2[/COLOR][COLOR=#007700]);
[/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]createEmptyMovieClip[/COLOR][COLOR=#007700]([/COLOR][COLOR=#DD0000]"themask"[/COLOR][COLOR=#007700], [/COLOR][COLOR=#0000BB]3[/COLOR][COLOR=#007700]);
for (var [/COLOR][COLOR=#0000BB]j [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]0[/COLOR][COLOR=#007700]; [/COLOR][COLOR=#0000BB]j[/COLOR][COLOR=#007700]<[/COLOR][COLOR=#0000BB]11[/COLOR][COLOR=#007700]; [/COLOR][COLOR=#0000BB]j[/COLOR][COLOR=#007700]++) {
[/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]themask[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]attachMovie[/COLOR][COLOR=#007700]([/COLOR][COLOR=#DD0000]"balken"[/COLOR][COLOR=#007700], [/COLOR][COLOR=#DD0000]"balken"[/COLOR][COLOR=#007700]+[/COLOR][COLOR=#0000BB]j[/COLOR][COLOR=#007700], [/COLOR][COLOR=#0000BB]j[/COLOR][COLOR=#007700], {[/COLOR][COLOR=#0000BB]_x[/COLOR][COLOR=#007700]:[/COLOR][COLOR=#0000BB]50[/COLOR][COLOR=#007700]*[/COLOR][COLOR=#0000BB]j[/COLOR][COLOR=#007700]});
}
function [/COLOR][COLOR=#0000BB]nextPic[/COLOR][COLOR=#007700]() {
[/COLOR][COLOR=#0000BB]i [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700]<[/COLOR][COLOR=#0000BB]anz [/COLOR][COLOR=#007700]? ++[/COLOR][COLOR=#0000BB]i [/COLOR][COLOR=#007700]: [/COLOR][COLOR=#0000BB]1[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]clearInterval[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]iv[/COLOR][COLOR=#007700]);
if ([/COLOR][COLOR=#0000BB]mc [/COLOR][COLOR=#007700]!= [/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]loader1[/COLOR][COLOR=#007700]) {
[/COLOR][COLOR=#0000BB]mc [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]loader1[/COLOR][COLOR=#007700];
} else {
[/COLOR][COLOR=#0000BB]mc [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]loader2[/COLOR][COLOR=#007700];
}
[/COLOR][COLOR=#0000BB]mc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]swapDepths[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]2[/COLOR][COLOR=#007700]);
[/COLOR][COLOR=#0000BB]mc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]loadMovie[/COLOR][COLOR=#007700](([/COLOR][COLOR=#DD0000]"0"[/COLOR][COLOR=#007700]+[/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700]).[/COLOR][COLOR=#0000BB]substr[/COLOR][COLOR=#007700](-[/COLOR][COLOR=#0000BB]2[/COLOR][COLOR=#007700])+[/COLOR][COLOR=#DD0000]".jpg"[/COLOR][COLOR=#007700]);
[/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]watcher[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]onEnterFrame [/COLOR][COLOR=#007700]= function() {
if ([/COLOR][COLOR=#0000BB]mc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]getBytesLoaded[/COLOR][COLOR=#007700]()>=[/COLOR][COLOR=#0000BB]mc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]getBytesTotal[/COLOR][COLOR=#007700]() && [/COLOR][COLOR=#0000BB]mc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]getBytesLoaded[/COLOR][COLOR=#007700]()>[/COLOR][COLOR=#0000BB]4[/COLOR][COLOR=#007700]) {
[/COLOR][COLOR=#0000BB]delete this[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]onEnterFrame[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]mc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]setMask[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]themask[/COLOR][COLOR=#007700]);
for (var [/COLOR][COLOR=#0000BB]t in tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]themask[/COLOR][COLOR=#007700]) {
[/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]themask[/COLOR][COLOR=#007700][[/COLOR][COLOR=#0000BB]t[/COLOR][COLOR=#007700]].[/COLOR][COLOR=#0000BB]gotoAndPlay[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]2[/COLOR][COLOR=#007700]);
}
[/COLOR][COLOR=#0000BB]tl[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]iv [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]setInterval[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]nextPic[/COLOR][COLOR=#007700], [/COLOR][COLOR=#0000BB]bildpause[/COLOR][COLOR=#007700]*[/COLOR][COLOR=#0000BB]1000[/COLOR][COLOR=#007700]);
}
};
}
[/COLOR][COLOR=#0000BB]nextPic[/COLOR][COLOR=#007700](); [/COLOR][/COLOR]