Aktives Mitglied
http://forums.cgsociety.org/showthread.php?f=47&t=1012368
Mit KyamaSlide kann mehr als eine Polygon Kante an den Nachbarkanten entlang verschoben werden, als mit dem in C4D integrierten Gleiten Werkzeug. Die R12 Version läuft auch in R13.
Mit KyamaSlide kann mehr als eine Polygon Kante an den Nachbarkanten entlang verschoben werden, als mit dem in C4D integrierten Gleiten Werkzeug. Die R12 Version läuft auch in R13.
Release Notes:
=====================
v1.3
--------------------
* General behavior changes...
The "Apply", "New Transform" and "Reset Values" buttons have been hidden/removed. This effectively
turns the "Distance" field into a 'display-only' field... the "On Prolonged Edges" checkbox is also
now for display/indication purposes only (setting or clearing it manually does nothing... but it
will be checked if you hold the CTRL key as you slide the edge(s).)
* A new "Distance Scale" control/feature has been added...
In previous versions, the effective minimum distance you could slde was hard-coded to 0.2 units (in
3D space) per mouse-x movement. For the sake of consistancy, that hard-coded value is still there,
but there is a new "Distance Scale" control that will let you scale that movement to give you much
finer precision...
The default '1.0' scale value will still give you the 0.2 minimum movement, but you can set this
scaling value as low as '0.01' and as high as '2.0'. This gives you 100x finer precision (or 0.002)
for tiny movements and up to 2x coarser (or 0.4) for larger movements.
* 4 new 'Action' buttons added...
These new buttons perform a one-shot action when clicked..
- To Center (Smooth)
- To Center (Sharp)
- To Center (Mixed)
- To Center (Flatten)
...what they do is move the selected edge(s) (or vertices that make up those edges) 'towards' the
center of the neighboring edges - or more precisely, to a point that is equidistant between the
neighboring edges. Note that the 'Flatten' one wil move the vertices to the exact center, but the
others may need to be clicked multiple times to reach the center.
The (other) difference between the various buttons is in 'how' or 'along which edge' they move the
vertices, to reach a point that's equidistant between the neighboring edges. It's a bit difficult
to describe without sample images, but...
1. Add a Cube primitive to the scene and make it editable.
2. switch to 'edge' mode and select the top-right edge of the cube.
3. activate KyamaSlide and slide that edge to the left somewhat (let's say half-way towards the
top-left edgeof the cube).
4. At this point, you should try out all 4 buttons and note how (along which edge) the movement
takes place (just hit CTRL-Z after each one to undo/get back to the starting point).
...if we focus on the vertex closest to the viewer (top-right-front vertex of the cube), it's
neighbors are the top-left-front and bottom-right-front vertices. [I'll refer to these as TRF, TLF
and BRF, respectively]
So, we know that the "shortest distance between 2 points is a straight line" - this would refer to
a line between the two neighboring vertices TLF -> BRF. If you use the 'Flatten' button, the TRF
vertex will be poisitioned on this imaginary line, exactly half-way between those 2 points. Notice
that this 'flattens' out any vertical/offset difference that vertex may have had - from that imaginary
line.
With the above in mind, the other methods can be described as follows...
| Smooth - movement is along the LONGEST edge / shallower angle (in this case, from TRF -> BRF)...
this loses some height/vertical difference, thus 'smoothing' out the overall shape.
| Sharp - movement is along the SHORTEST edge / steeper angle (in this case, from TRF -> TLF)...
this gains some height/vertical difference, thus 'sharpening' the (detail of the) overall shape.
| Mixed - movement is split between the two edges - it moves half he distance it needs to along the
LONGEST edge and half the distance it needs to along the SHORTEST edge/angle. This method will also
lose some height (smooth), but not as much as the Smooth operation.
...as mentioned, only the 'Flatten' method will move to the exact center in one click... the other 3
only move the vertices 'towards' the center position and might take up to 3-10 clicks to make it to a
point where further clicks no longer have any effect. This will allow you to switch methods part-way
through, in case you feel like it's getting too smooth or sharp.
Zuletzt bearbeitet: