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Keith Young hat eine neue Version von I/Ogre für R10.1 bis R12 Veröffentlicht.
CGTalk - I/Ogre - v2.3 Update (+R12)
CGTalk - I/Ogre - v2.3 Update (+R12)
After a very long time, the I/Ogre plugin is finally available for Cinema 4D R12 (!).
I/Ogre is a Game-Oriented Content Creation plugin, providing Import/Export (focused on rigged / animated figures) for several game-related file formats (Ogre3D .mesh/.skeleton/.material, VALVe:Source Engine .smd files, MilkShape3D .ms3d and now includes a Blizzard .m3 file Import module as well).
This update includes separate builds for R10, R11, R11.5 & R12, so be sure to the correct version. There was an (un-announced) "v2.2" posted for the past few days, but this update fixes a few things from that version, so if you already downloaded that, you'll want to get this update.
v2.3
New Features:
Fixes / mods:
- Added support for my up-coming xAlpha Channel Shader (to get texture filename).
- Added code to allow mesh/primitive objects within Skeletal Hiearchy.
- Related to the above, if any mesh within the figure (including within the Skeletal Hiearchy) has no weight tag, the mesh itself is now treated as a bone and the vertices of that mesh are bound to this new bone (all vertices get 1.0 weighting to the bone).
v2.2
- Fixed Ogre3D exported animation (scale) key records to be 'absolute' (instead of delta) values.
- Fixed "missing faces" bug if multiple Texture Tags on same mesh used same Material.
- Finally fixed UV-Baking to correctly handle offset/scaling from Texture Tag.
- During Import (at least for Ogre3D .mesh files), the UVWTag is now added first (right-most tag).
- Changed 'default' Material color value to the blue-grey that R12 uses.
[NOTE: The primary changes for this version were the massive changes required for R11.5 & R12 compatibility. There were several (unpublished) intermediate versions along the course of development towards a working the R11.5 / R12 plugin, but all those changes, fixes and/or additions were back-fitted into the R10+ & (new) R11 builds as well... some of the 'fixes' listed below may or may not be relevent to the previously published v1.5 R10+ version (they may be fixes to one of the intermediate versions), but the changes listed below include all changes since v1.5]
New Features:
Fixes / mods:
- Added (simplistic) .material file export for Ogre3D.
- Added support for Maxon License Server.
- Added new "Figure Normalizer" plugin - to generate mesh-spanning smooth Vertex Normals (see the Revision History section of the included .pdf file for brief docs)
- Added new (BETA / as-is) "Blizzard .m3 file Import" module. [NOTE: The .m3 Import module is being included as a bonus/as-is feature - There are no current plans to develop a .m3 'Export' module. While it's had fairly extensive testing on the PC (specifically, R12, 64bit), it has not been tested in any other configuration (most specifically, on the Mac).
This is a free update for all licensed users - if you need an updated license key, please send me your updated serial digits and your full name (preferably you should just 'reply' to the first e-mail I sent you). For all others, you can activate the free 30-day trial by entering DEMO as a license key.
- Added support for Ogre3D 'singleton' section records.
- Fixed 'Animation' Export (R12 only issue?) for all modules.
- Fixed keyframe Import for .smd files.
- Fixed restframe Import issue for .smd files.
- Updated all Import modules to check for and eliminate degenerate triangles.
- Cleaned up Animation Import for all modules to be more consistant (removed cross-animation contamination).
- Beefed up Animation Export support for various scaling issues (Ogre3D files now contain 'scale' records).
- Fixed keyframe bug in all Export modules.
- Added additional BoneID count checks for .ms3d file Export (limit is 128 'skinned' bones).
- Bone -> Vertex weight-clamping raised from 1% to 1/10th% to handle additional cases.
- ....possibly other changes/fixes that I've long-since forgotten .